The end result is that of the three game types on offer we feel that the first is well aimed for all beginner / new developers to attempt. As a company we decided upon three classic game types that represented all of the core values of a good game - fun addictive gameplay, the opportunity for some awesome graphics and sound, and most of all the programming experience required to code each of the games varies dramatically. The competition this year has been split into three distinct areas. This is because we have no less than 87 prize packs to give away, a grand total of 131 unique items from top sponsors including: ATI, Live Publishing, Caligari, Shockwave Sounds, Focus, Fast Trak, SW3D Games, Binary Moon and of course ourselves. The chances of you winning something simply by entering is significantly higher than any previous year. This year is no exception and we actually have more prizes than ever before. Welcome to The Game Creators Programming Competition 2004! The last couple of competitions have been resounding successes, aided by the great prizes given away. Haunting sounds arise from the village of Cuesta Verde, you have been deployed to discover why all the special agents have vanished. Got something you'd like to share for issue 20? Then now is the time to get in touch.
Our current schedule works well for us, so please try and refrain from all the "where is the newsletter?" posts in our forum, thanks. Magazines tend to review games that are soon-to-be available and hence publish a month in advance. " and should be viewed as mostly a summary of the months activities, as well as a heads-up on what is to come. To be honest the reason is that more and more is happening! Unlike magazines, our release date signifies "what has happened during the month of.
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Geoscape3D receives a significant update which adds lots of new functionality, there are some new WW2 Model Packs on the horizon, a few games, plenty of new releases, thousands of forum posts, Part 1 of a tutorial on creating DBPro DLLs with Purebasic and lots more!Ī number of people have been wondering why the newsletter is getting later and later each month. There's also a new package out called Character Shop which will help with those of you struggling to animate your models in a realistic manner.
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Now you can get the full thing without having to wait for postal delivery. Other news this month sees the release of DarkBASIC Professional On-line.
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You'll also see some new concept artwork from the 3D artist we've got working on the WW2 theme pack, that guy knows how to string polys together! Specifically we're looking at the Map building part of FPS Creator including the painting options, lighting effects and more.
Unfortunately our competition does clash with the Retro Remakes competition deadlines (read more about it this issue), but we do not want to hold back any longer - it's time you all started coding again :)Īfter a little hiatus the FPSC Insider returns this month. This issue sees the official announcement of The Game Creators programming competition 2004! This is probably our biggest competition ever (certainly in terms of the prizes we've got to give away) and also we feel one of the first to be structured in such a way that beginner programmers as well as experienced coders will get a chance to win something. Welcome to another months worth of action-packed newsletter info.